Making Canvas Controls

 

This article will outline my own methods for making canvas control surfaces. This technique will work for most any flight sims. I am using Photoshop Elements 2 for this article, and all the reference images are shown at 2X actual size for extra detail. This particular example elevator is not from any game, it's custom made for this guide.

We'll start with the elevator untextured. From here I use the rectangle marquee tool to select the area of the elevator to shade:

 
Untextured Elevator

Now with the selection made in the shape of the depressed area to be shaded, I use the brush tool with a soft feather, and a size about the same as the narrow end fo the selection. I use black color, and gently shade towards the interior of the control. Be sure to let the shading feather to a very light level or even completely fade out towards the tailing edge:

Shaded selection

Now, the above image shows the shaded area, but it's too mechanical and squared off to look really nice. So I use the eraser tool, and carefully feather away the edges of the selection to soften them, and I also use the eraser to round the corners off a bit, shown below:

Smoothed edges

That looks much better I think. Now we need to repeat this along the lenght of the control surface. Rather than manually repeating this process, you can use the copy/paste commands to make copys automatically. Here's a step by step on how this is done:

1. Select the area to be copied
2. Press the "V" key to switch to the move tool.
3. Press and hold the "ALT" (creates a copy) and "Shift" (nudges by 10 pixels) keys on the keyboard, and press the arrow key on the keyboard once. This will create a copy and nudge it 10 pixels away from the original (in the direction of the arrow key you pressed), all in one easy step!
4. Now you can relase the "ALT" key (as we don't need another copy at the moment) and use the arrow keys to align the new copy in exactly it's correct place. Remember that holding "Shift" while using the arrow keys will move the selection by 10 pixels, while the arrow key alone will move by one pixel.
5. When you're ready for the next copy, just ALT+Shift and arrow key again and the selection will be copied again for placement as above. Very easy to do, easier than writing it.

Here's my results by nudging the copy up and down:

Duplicated selection

Ok, we're getting there. If you would like to add a bit more depth to the effect, then try highlighting slightly with a small feathered brush in white paint on the areas between the dark shading. This can be useful as well along the leading edge of the control surfaces to simulate a rounded look. I've done both below:

Elevator highlighting


And now shown at actual size, 100% zoom:

Final work


Hope this helps out!

 

 

Surface Effects Techniques

 

When making skins, I enjoy the surfaces to have some effects which simulate a texture, rather than just be plain color. I've tried many ways to do this over the years, and I'll share some of the easy and effective ways I've found in this article. I'm using Photoshop Elements 2, but this will be similar on any other program.

Firstly lets look at the sample area in a solid color, green in this case.

Solid color

You can see all the panel lines, and the rivets, plus shaders for the control surface, but there is something missing. The most simple technique is to add a highlight along the area, in white on a new transparent layer. This often adds a 3d effect. I've also added a slight darkening to the leading edge to further enhance the effect.

hilight

Alread it has a better look. Now lets add some more advanced layers. I like to start with a large noise pattern to give a basic mottled effect. Below is what this layer will look like by itself. This is created on a new layer, which is RGB of 128,128,128. Then I use the "add noise" filter, and then the "gausion blur" filter to get a very smooth large pattern.

large mottle preview

When applied to the skin I use "Overlay" blending mode, and adjust the transparency to make a more subtle effect, this is the result:

mottle on wing

Now, lets repeat this process, but use a smaller size noise pattern. This is good for planes that will be more heavily weathered. Below is the layer by itself, again just RGB 128 with "add noise" but this time with very little, or even no gaussion blur filter.

fine noise

And applied the same way, "overlay" mode, with adjusted layer transparency:

fine grain applied

Ok, that's looking great. No longer is there just open color area, but rather everything looks to have a form of texturing.

For a final effect, we can use the special pattern brushes that many paint programs come with. For this example, I'll use a couple of patterns based on flowers. Flowers? Ah yes, at first they may seem inappropriate, but they really work very well! Here is a sample of the brushes using black paint on a white backdrop:

flowers

Clearly you can see the flowers and leaves used as the pattern in this sample. Now lets use a new transparent layer, and a light gray color on the brush. With a wide feather and low opacity, we can get this effect over our base green color (other layers hidden to reveal the effect better):

flower effect layer

Now that is much more subtle, and you can no longer tell what the source is as clearly. Now when I adjust the opacity and reveal the other layers you can see the result:

flower texture applied

Excellent! Notice how the random pattern creates a texture pattern when combined with the other two layers we've also built? This can be a very useful trick when working on parts that are weathered metal, or where paint is uneven.

Also consider that you can add custom brush patterns, which can be finer in size and detail, and be used in just the same way to create areas of chipped paint. I used a small default pattern, shaped like a smear of dirt to create the effect shown below very quickly. I started with a base spray of black (with plenty of brush "scatter" for a nice random effect) followed by alternating white and a metallic sky blue color for a metal color. I then touched up the layer with some light erasing using a similar pattern brush to blend the effect more smoothly. The effect is pretty nice to have been created in only seconds. Down the lenght of the sample on the right, you'll see the brush pattern I used, shown in black paint.

wear sample

 

 

Using the Panelfinder Tool

 

Many people have downloaded and used my Panelfinder over the last couple years, and ocassionally there is some question as to how best use this tool. Hopefully this article will provide some guidance.

Firstly, the most basic part of using the panel find is loading it up as a skin in IL2/FB. The download is provided in the proper format to load in to IL2/FB immediately. Just put the panel finder into the folder of the plane you need help on, and select that skin and run a quick mission. Take a look at the trouble area, and see if you can find the colors and hopefully numbers showing on the part. Also look to see if there are any dotted lines or divider lines/boxes visible to help locate the area. Take note of any details, preferably take a few screenshots of the part while the panel finder is on the plane for future reference without reloading the game.

Now, come back into your paint program and load up the screenshots you took. These will be your reference when comparing to the panel finder.

The easiest way to compare the panel finder to the skin you are painting is to add the panel finder directly into your skin PSD as a new layer. Now by simpy toggling the panel finder layer on and off, you can direcltly spot the area where the hidden part is close to. Here's an animation showing the panel finder layer hiding and showing, with the example red box illustrating the area I might be looking for on each.

finder animation

Now, most certainly there are some parts which will just be too small or oddly mapped to be findable with the panel finder. For these parts, you'll have to use trial and error, but at least you'll be close to the right place.

 

 

Rivet and panel line special effects

 

For this article I'll share some techniques I've used to make my panel lines and rivets blend more smoothly into my skin work. In my early skins, you can see that my panel lines are very obvious, and I later wanted to tone this down, but just less opacity didn't look very good in some cases.

Firstly, we'll show a basic panel and rivet set, drawn in pure black and white, using the techniques shown in other tutorials on this site.

base

Using a simple gray base color, with surface shaders created using techniques in my
surface effects tutorial on this site. Panel lines and rivets in black are way to obvious as you can see.

base shaded

The most basic solution is to just lower the rivet and line transparency, but this sometimes just looks washed out as shown below. I'll outline some better options.

shaded a

My favorite method involves making copies of the rivet and panel layers, and manipulating them. Lets take the panel lines. Copy the layer, and invert the color on the copy layer, then move it below the original panel line layer. Now you should have black lines, over white lines. Now by using the "gaussion blur" filter on the white lines layer to blur it and make the edges soft, you should get this effect when the black line layer is hidden:

white lines a

When you add back in the black line layer and adjust their transparencies to look good, you get this effect. Notice the small white high light rim around each panel line? I personally think this has more depth than just fading the black lines.

white lines with black

Now repeat this process on the rivets layer, and adjust their transparencies to get a nice shine around each rivet as shown below, first the white rivets only:

white rivets

And now with the black rivets layer added in, a nice subtle effect, but also not looking simply faded:

final rivets and lines

Now lets add in a camo paint layer behind these layers. We'll have to re-adjust the transparencies when we change the colors, but this is quite easy and makes for a better match to the camo colors The result is quite subtle, and you can still see the white high lighting around the lines and rivets very faintly blending into the overall scheme.

camo added

As a final effect, you can make some of the rivets on the surface have a brighter shine effect, as though they are worn. Just make a copy of the black rivets layer, and invert the color to white (pressing "CTRL"+"i" does this).  Now use an eraser with a feathered brush, and randomly erase most of the white rivets, being careful to leave small patches here and there of light ones. Adjust the layer transparency to best fit them into your skin. Here's my results:

camo with light rivets

Very nice I think, and better looking than when I just fade the lines and rivets. Hope this is helpful!

 

Canvas ribbing effect

 

For this tutorial I assume you are familiar with the tools used. Tutorials on using layers and selection tools can be found elsewhere on this site.

To create a light effect on the ribs that you can find on any aircraft with a canvas skin, we start with the basic lines of the ribs.

First we create a new layer. On this layer you draw lines that are two or three times as thick as the original rib lines.


Next you open the Gaissian Blur effect. Select a blur amount that reaches about 25% of the distance to the next line


Since I think the fading effect is a bit too thin (not dark enough), I duplicate the layer on which I applied the gaussian blur.

Next I merge the duplicate layer with the original layer (In Photoshop CTRL-E from the duplicate layer).

After merging the layers I have first the basic riblines and on top of that the gradient.


As you see below that leaves me a much darker gradient. It's better to have a gradient that is too dark then to bright. That way you have a usable layer for both very dark and very bright background colours. With the opacity of the layers you can select how much effect you want for every situation.


Now I blur the layer a little more until I think the effect is OK. About halfway the lines you should still have the original colour though.


Now my blurred lines/gradient are good I think I duplicate the gradient layer again.

Now I invert the copy of the blurred layer. The option Invert makes the colour you have negative. Since I have black as basic colour, the new layer will become white.


Over the greem background I have now three layers .

From bottom to top: the basic riblines, the black gradient and on top the white gradient.

That now leaves a strange gradient. That is OK, we now move on to the next step.


Let's say I make a rudder that needs a shade below the rib and a highlight above it.

With the dark gradient layer selected, I make selections with the marquee selection tool from the rib to halfway the rib above it.

I make all selections at once by holding the CTRL key while starting a new selection.


When I have made my selections of all parts. I press DELETE.

Now all dark gradients above the ribs are deleted. You can see that only a white gradient is left above the rib.


With the light gradient layer selected we repeat the action desribed above, but now from the rib to halfway the rib below it.


After pressing DELETE again you can clearly see that we have a highlight above the rib and a shade below it.

It looks very overdone. So, now you can play around with the opacity of the three layers to get the right effect.

I suggest you keep all three layers seperate. That way you can reuse them on many different colours.

For example: on bright yellow you might need 100% opacity on the white gradient and only 5% on the black gradient to get the right effect.

On a dark blue or navy blue colour the values will be the other way around. There is never one setting that gives the best result in every situation.


Below a toned down shade effect. Here I have removed the original rib line completely

The same shade effect, but now with the original ribline slightly visible.


But, like me, you might have the opinion that the ribline should be highlighted a bit, since it sticks out and catches more light.

To simulate this, I have inverted the ribline to white


I hope this tutorial gives you some ideas to create ribbing and other light effects.