Basic Weathering
Contributed by: BLOWHARD

 

INTRODUCTION
This is a very simple step-by-step I did as a request for some of the guys at Targetware. The image used was quickly painted and not even a real plane skin, just a slice of something that looks like a skin
As a step-by-step, it's simplified from what I do regularly, and not all the tricks I use are represented. It should not be used as an instruction manual, but as a guide to help develope ones own approach.

This is Photoshop specific but I imagine that most, if not all techniques have there Paintshop Pro equivalent.

Weathering
There's no real way to explain any of this. it's VERY subjective, and more than any other part of the painting process, the many ways, methods and techniques that you can employ are endless.
Most importantly, have a good idea of how a weathered plane looks, what goes into making it look as it does, and then figure out how you can paint it to look right.
*Check photographic reference that is available!
This step-by-step is really simple, it's almost a hack job. But this is not really a good subject, it's always hard to be analytical with the organic This will just give you an idea of what I do.

STEP 1
I start off using the panel lines to make a selection. I make a new layer and fill it with a warm dark brown color. I zap it with the gaussian blur, set to where I think it looks right, and then it's ready.


This is one approach. Some people like to do the opposite, surrounding the panel lines with a light color. Both methods are valid and more importantly they both look good


STEP 2
Next, using the panel lines again, I select the inverse, reduce it by quite a bit and feather it. I fill it with a very light yellow. White will work as well but any where you can add more color to your plane, the better.


After getting the layer mode and opacity they way I want, it looks like this-


STEP 3
Next I want to make an overall layer of scuffs and/or dents. This brakes up the flatness of the surface and simulates all kinds of wear.
I do all sorts of funky stuff with the brush settings until I get a nice pattern that does the trick. Remember, there are a million and one settings here. I just do it quickly by eye until I see what I'm looking for.

 

 

Using that brush I do a quick random scattering.


I want a bit more depth here so I repeat that whole process and end up with a smaller fuzzier pattern-


Once I've got that I erase where the panel lines are and adjust the opacity and mode and-


STEP 4
Same drill here but I'm simulating dirty spots. The brush set up and application are about the same.


This time I zap the first application of paint with some gaussian blur-


And a secondary pattern-


Once I'm happy with it I set the mode and opacity and I get something like this-


This can be done easier by adding a texture filter but you'll end up without as much control over the effects due to the way the texture patterns are set up.


STEP 5
With a 1 pixel pencil I do some paint chipping in white on a new layer. I do this pretty quick and sometimes come back and knock out parts with an eraser.


After I've got some chipped looking chips I selectively blur parts of them and then set the layer to look right.


STEP 6
Almost there...
To get some variation in the panels I use the panel lines themselves to select a few panels here and there to be lighter. I fill in these selection in white on a new layer-

After they're set to be very subtle It looks like this-


I do the same but with dark panels this time.


and


So there it is.


BEFORE


AFTER


As I said, there are many MANY ways to do any of these things and much more. The best thing to do is experiment.